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What is a Zombie Aftermath Challenge?

The original challenge is here. I copied and pasted it below with my adaptations/changes. I love plots, so many of these changes are due to that. The rest are to make it feel more realistic.

The Set Up: 

1. I downloaded a blank world. I wish I had been cool enough to create this, but I used Nigalkins' Roseward as my setting. It is beautiful. I did alter a few things (to comply with the world requirements.) So if something looks out of place it was my fault.

World requirements:
-Hospital
-Military Base
-Police 
-Science Facility
-Criminal Warehouse



2. I started with a run-down house. Per the original rules, you start with an empty lot. Instead I decided it would be more likely that my Sims would find an abandoned house at the edge of town. My house it quite big, but it is run-down. Like the challenge states I do not have any electricity. If anything in my home looks like it needs power, the item is non-functional. The house was very basic. It only even has one bed. I am not changing anything furniture-wise (my challenge to myself.) I have to give credit to Simonetta for building this home, you can find it here. The only alterations were a fence, as per the challenge rules, surrounding the property to keep my Sims in and Zombies out. I also had to decrease the terrain since my Sims couldn't get onto the property in the first place. I am allowing sleeping bags though. Since there's only 1 bed (and a crib) everyone will be forced to use a bag or crash on the couch. The other part I'm altering is no running water. This abandoned house has a well. As long as I have a Sim with at least level 3 handiness, the well will stay functional. There is no toothpaste though. No minty fresh green points for me. 

3. I created my founders. Since I love plots, I did not start with a married couple, just a man and a woman with their own skill sets. They will have to meet and fall in love if they want generation 2. I complied 100% with the traits.

Required:
-Angler 
-Athletic
-Brave
-Daredevil
-Genius
-Green Thumb
-Handy
-Light Sleeper
-Lucky
-Never Nude
-Family Oriented (Founder female sim must have)
-Disciplined (World Adventures only)
-Perceptive (Ambitions only)
-Gatherer (Supernatural only)

No one in your family can have ANY of the following “non-survival” traits for the duration of the challenge. 

Instant Death: 

-Absent minded
-Clumsy
-Coward
-Heavy Sleeper
-Loser
-Neurotic
-Couch Potato
-Hot-headed


The Game Play: 

Stage Zero: Zombie Infestation
(begins with your founding couple)

Everyone around you is a zombie. Literally. You managed to survive due to the self sustaining trait(s) you happened to have.

This generation:
-Must Grow their own food
-Each child they have must have at least one survival trait.
-Anyone that develops a non-surviving trait must be killed by the time they are young adults.
-All female sims that plan to have babies must have the family oriented trait. If your sim does not have this trait when she gets pregnant, she does not survive the birth due to complications and no medical help. The child, however, will survive.

This Generation May not:
-Interact with ANYONE besides housemates (they are all zombies)
-Use electricity of any kind
-Use the phone
-Brush their teeth

-Leave the fenced lot
-Give birth at the hospital
-Move anyone out of the house

-Spend any money, it has no value

Stage One: Military Takeover
(begins when the last child from generation one grows into young adulthood)

Your family toiled away, made their own food and managed to raise kids while avoiding zombie infestation. Now the military is moving into town, taking up shop and killing zombies.

This generation 
-May join the Military or Law Enforcement career. Only those old enough to have a job can leave the secured area however, and only to go to work. 
-May only marry coworkers (everyone else is a zombie)
-Your sim may not leave to visit their romantic interest until they are at the 5th level of their profession or until they have 10 athletic points. Their romantic interest may visit them.
-Must have at least one child with one survival trait. If the child develops a non-survival trait, they got themselves killed by zombies.
-If no one of the opposite sex is available to marry in these careers, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or any of the non-surviving traits.
-The military has been kind enough to give your family a back up generator, however it can only support 2 items that use electricity. The military also has given you a cell phone. You may only use it to call other non-zombie sims (unless of course you want to talk to zombies about “braaaiiinss....”}
-All female sims that plan to have babies must have the family oriented trait. If your sim does not have this trait when she gets pregnant, she does not survive the birth due to complications and no medical help. The child, however, will survive. 
(I am editing this, so if my female does not have this trait, I will have to role a die. Even, she lives. Odd, she passes.)

This Generation May Not: 
-Interact with anyone outside of work
-Use contraception. They ran out and there's no one left to make it. (must ‘try for baby’ every time they woohoo)
-Use more than 2 electrical items
-Move anyone out of the house.
-Brush their teeth
-Leave the fenced lot (outside of work or visiting romantic interests)

-Spend any money currency is still worthless

Stage Two: Crime 
(begins when the last child from generation two grows into young adulthood)

The military has been overworked lately with killing mass numbers of zombies. They’re thinking about just nuking the whole town. To make matters worse, other survivors have come into town to loot. Everyone that doesn’t join their gang will be robbed.

This generation:
-Must have at least one person in level 5 of the criminal career or level 10 in athletic. Otherwise once everyday you must use the testingcheats cheat to force a burglar to come. You can also delete something of value.
-If your sim goes to jail for any reason, they must be killed. Laws don’t apply any more.
-Your sims may only get jobs and marry within the Criminal career. Sims that are already in other jobs at the beginning of this stage may keep them.
-Must have at least one child that develops the kleptomaniac or evil trait in addition to survival traits. If the child has any traits not prone to survival, they got themselves killed by zombies.
-If no one of the opposite sex is available to marry in this career, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or any of the non-surviving traits.
-May use 2 electrical items.
-May use the phone to call other, non-zombie sims.
-All female sims that plan to have babies must have the family oriented trait. If she does not have this trait and gets pregnant, she does not survive the birth due to complications and no medical help. Her child will survive. (I am editing this, so if my female does not have this trait, I will have to role a die. Even, she lives. Odd, she passes.)

This Generation May Not:
-Have any alarms or call the police.
-Brush their teeth
-Join the Military or law enforcement careers.
-Move anyone out of the house

-It's all about bartering; Simoleans are still worthless

Stage Three: Vaccine 
(begins when the last child from generation three grows into young adulthood. This stage will last as many generations as it takes to create a vaccine successfully)

The military has done a good job of cleaning up the city. They’ve gotten control of the looting problems. There are still zombies around, but not nearly as many. With military escort around, the remaining scientists and medical professionals have been called in to create a vaccine for zombism.

This Generation:
-At least one of your sims must go into the medical or science careers now and help create the vaccine…
-However, by doing this they are volunteering themselves as guinea pigs. Every Friday you must roll a die or use a random generator to determine if your sim will live or be zombified. If you roll an even number they live, an odd number they must be killed. The only exception to this is during pregnancy. After 3 positive rolls, the vaccine is successfully created. 
-Your household can give birth at the hospital, and use contraception. Female sims that are not family oriented may have children.
-The science career is working on making the water safe to drink again. Your household may now use running water.

-They've also developed toothpaste. Congratulations, you breath doesn't have to smell anymore. 
-During this stage, your sims can still enter the military or law enforcement careers. 
-May use 2 electrical items.
-May use the phone to call other, non-zombie sims.
-Your sims can only marry other sims within the military, law enforcement, criminal, medical or science careers. (Everyone else is a zombie)
-Must have at least one child with one survival trait and not more than one trait not prone to survival.
-If no one of the opposite sex is available to marry in these careers, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or any of the non-surviving traits.
-Once the vaccine is created, sims may walk the streets freely.

This Generation May not: 
-Interact with anyone outside of work
-Leave the fenced lot (outside of work or visiting romantic interests) until a vaccine is created. 
-Move anyone out of the house


How do you 'win'? 

You create the vaccine. 

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